20110918

An Epic Game of Epic Epicness

My first wargaming love, err <thinks>... fourth?... well somewhere in the top ten anyway has always been Epic in it's various guises, ever since my first white dwarf (152). Truly an apt name, nothing else has ever conveyed quite the gravitas or captured the ENTIRE GALAXY IN FLAMES!!! feel as Epic does.
Prototype template

Never a perfect system, every version has brought a different experience, and what I've recently wanted to experience was gigantic titans of doom. Having recently ebayed a mass of titans, I cobbled together a simple set of rules (I think I like designing games more than playing them) from all the previous iterations (including the recent GW created one floating around on the net).

I stole the Imperator's plasma allocation for example (that always struck me as an exceedingly elegant way to introduce tension into a game), simplified "to hit" and damage using the space crusade dice (which are excellent tools conveying two different kinds of information as they do), and reduced damage effects to a damage track as per a million different games.

So a couple of weeks ago, as part of a weekend of games-of-stupid-fun a friend and I tried it out!