Prototype template |
Never a perfect system, every version has brought a different experience, and what I've recently wanted to experience was gigantic titans of doom. Having recently ebayed a mass of titans, I cobbled together a simple set of rules (I think I like designing games more than playing them) from all the previous iterations (including the recent GW created one floating around on the net).
I stole the Imperator's plasma allocation for example (that always struck me as an exceedingly elegant way to introduce tension into a game), simplified "to hit" and damage using the space crusade dice (which are excellent tools conveying two different kinds of information as they do), and reduced damage effects to a damage track as per a million different games.
So a couple of weeks ago, as part of a weekend of games-of-stupid-fun a friend and I tried it out!